﻿using UnityEngine;
using System.Collections;


namespace WorldDefine
{
	public static class ScreenType
	{
		public const int SCREEN_TYPE_NONE = 0;
		public const int SCREEN_TYPE_LOGO = SCREEN_TYPE_NONE + 1;
		public const int SCREEN_TYPE_COVER = SCREEN_TYPE_LOGO + 1;
		public const int SCREEN_TYPE_SELECT = SCREEN_TYPE_COVER + 1;
		public const int SCREEN_TYPE_OVER = SCREEN_TYPE_SELECT + 1;
		public const int SCREEN_TYPE_PLATFORM = SCREEN_TYPE_SELECT + 1;
		/// <summary>
		/// SCREEN_MAIN_SCENE: 
		/// </summary>
		public const int SCREEN_TYPE_LEVEL001 = SCREEN_TYPE_OVER + 1;

	};


	public static class GameStateType
	{
		public const int GAME_NONE = -1;
		public const int GAME_INIT = 0;
		public const int GAME_RUN = 1;
	};

}

